Recorded on July 25th with Brian Fife, James Fingal and Thomas Westberg.
Tom talks about early arcade games, starting with Spacewar! and ending with Donkey Kong. Jim describes his present-day arcade experiences.
Brian asks the group about game development, and they briefly discuss game development frameworks.
World of Tanks,
38 Studios - Boston Magazine,
Scott Jennings - Broken Toys,
Copernicus - MMO,
Todd McFarlane,
R.A. Salvatore,
Portal 2 Book,
Bastion,
Penny Arcade Expo,
Fieldrunners 2,
Subatomic Studios,
Madfinger Zombie Game,
King of Dragon Pass,
Final Fantasy 3 - Google Play,
Space Pirates and Zombies,
Subspace,
Spec Ops: The Line,
Max Payne 3,
Fake Sponsor - Cardboard Council,
Metal Gear Solid,
Alien vs. Predator,
Midway Games,
Gauntlet: Dark Legacy,
Computer Space,
Electro-Mechanical Game,
Vertical Sync,
Gun Fight,
Space Invaders,
Battlezone,
Tempest,
Xybots,
Mortal Kombat,
Street Fighter,
3DFX,
Dance Dance Revolution,
Kinect,
Dance Maniax,
Guitar Hero Arcade,
Fruit Ninja,
Chuck E Cheese’s,
Big Buck Hunter,
Golden Tee,
Brady Bunch Movie,
Pong,
Galaga,
Galaxian,
Centipede,
Missile Command,
Atari,
The Sopranos,
Little Big Planet 2,
Pac-Man,
Asteroids,
Lunar Lander,
Spacewar!,
Galaxy Game,
Digital PDP–11,
Donkey Kong,
ECL Logic,
General Computer Corp,
Racing the Beam,
Atari 2600,
Breakout,
Tank,
Warlords,
Boom Blox,
Smash TV,
Superbrothers: Sword and Sworcery,
Unity3D Engine,
Kongregate,
PyGame,
Löve2d,
Crafty,
Geometry Wars,
Particle Effects,
Flixel,
Remember the Milk,
Turbografix 16,
Bonk’s Adventure,
Millitary Madness.