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The Good Stuff, with Pete and Andy - Episode 12: AI Myths and the Future of Work as Play

Hosts: Pete and Andy (recorded at City Beach, Perth)

Episode Overview: Pete and Andy explore common AI myths and misconceptions, diving deep into interface design, the productivity vs creativity paradigm, and how work might evolve to resemble play in an AI-enabled future.

Reflections on Guest Episodes (00:00-03:20)

The "I Trained the Model" Myth (03:20-10:30)

Small vs. Large Language Models (10:30-16:30)

Interface Design Myths (16:30-27:30)

Flow State and Adaptive Interfaces (27:30-39:00)

Human Collaboration Patterns (39:00-48:00)

Creativity vs. Productivity Paradigm (48:00-58:00)

The Future of Work as Play (58:00-1:08:00)

Error Tolerance Double Standards (1:08:00-1:14:00)

"It's not the job of the model to know stuff... the best way to get good factual core from these things is context engineering."

"Why are you in a hurry? Take your time. Be really comfortable. We'll get rid of the plebs." - On reframing problems

"The future's here, it's just not evenly distributed" - Applied to leisure and creative work

Bottom Line: AI myths persist because people experience AI through limited interfaces and apply unrealistic error expectations. The real opportunity lies in modular, adaptive systems that enable work to become more play-like, with humans focusing on embodied creativity and meaning-making while AI handles decomposed tasks.