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Greg, Riley, and John finish off their Bioshock Retrospective with the aesthetically beautiful but complicated Bioshock: Infinite. The panel asks: Does the inter-dimensional and politically charged plot hold up to scrutiny? How does the gameplay compare to previous entries? What message was Irrational trying to send with this narrative?

Our interview with Bioshock Inf Creative Designer, Bill Gardner: https://open.spotify.com/episode/3S3Khkg9vTg6ozzzdDvTl3?si=dbb56cdd404c4482

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