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The source provides a highly technical examination of the Composited Background Color feature within Chromium's rendering pipeline, which is an optimization designed to run specific background-color animations directly on the compositor thread. This process bypasses the main rendering thread for per-frame updates, significantly improving animation smoothness by converting the color change into a layer property update rather than a full repaint. The text details how Blink isolates the background color via a specialized paint worklet mechanism, allowing the PaintArtifactCompositor to assign a dedicated cc::Layer to the element with a CompositorElementId for GPU targeting. Furthermore, the discussion contrasts this success with the challenge of scroll-induced raster invalidation caused by subpixel anti-aliasing (LCD text), explaining that the background-color change avoids geometric movement and utilizes grayscale AA for text, which ensures the animation remains purely compositor-driven.