Art, Ethics & Emotional Manipulation
Synesthetic audio engineer Iris Wavelength can manipulate emotions through sound frequencies—and a corporation wants to weaponize this gift. Their offer: save Iris's dying arts district from gentrification by using emotional manipulation to keep people there, then license the technology for "commercial applications." Refuse and watch their community die. Accept and create a tool for mass control. Iris must choose between their world and their ethics.
A nuanced story for ages 16+ exploring gentrification, consent, artistic responsibility, and whether good intentions justify emotional manipulation.
Themes: Synesthesia, gentrification, audio engineering, ethics of technology, consent, artistic integrity, community preservation
Tags: #Synesthesia #Gentrification #EthicalDilemma #UrbanFiction #AudioEngineering #YAFiction #FablesAdventures #SocialJustice #ArtistsStory #SciFiEthics #NeurodivergentRep
Part of Fables Adventures: Epic Audio Stories for Those on the Go (Ages 16+) - Real issues. Real stakes. Real depth.
Content Advisory: Ages 16+. Complex themes including gentrification, emotional manipulation, and ethical ambiguity. No graphic content.
Duration: 14:44
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