A full house of 4X game fans discuss their favorite game mechanics from the 4X genre and get into the details of why they were so great. This episode was brought to you in part by our wonderful patrons, in particular this week, Eerie Forest Studios, who, as our first Master-of-Orion tier patron, requested that we do this episode. Thank you all!
***ALL TIMES ARE APPROXIMATE DUE TO THE EDITING PROCESS***
- 02:16 Battle of Polytopia
- 03:15 At the Gates
- 09:22 Civilization VI
- 11:27 Stars in Shadow
- 12:04 Topic Start
- 12:43 Rob: Sword of the Stars and its Research Tree
- 16:49 Stellaris: How it Handles Research
- 18:21 Interstellar Space Genesis: Research
- 21:26 TortugaPower: Ship/Unit Design
- 23:15 Fantasy 4X Unit Design
- 25:00 Alpha Centauri/Galciv 3/Aurora 4X/Distant Worlds: Universe - Unit Designer
- 29:03 Alpha Centauri Terrain Mechanics
- 33:30 Ben: Master of Magic and Alpha Centauri - Timeless Aesthetics
- 39:32 Kirk: Star Ruler 2 - Diplomacy Card System
- 44:12 TortugaPower: Customizable Factions
- 45:49 Rob: Asymmetrical 4X games - Ascendancy & Endless Legend
- 48:00 Sword of the Stars Faction Asymmetry
- 52:00 Strategia - Endless Legend's Tactical Combat
- 54:35 Shadow Empire & Gladius - Warfare
- 59:05 Kirk: Star Ruler 2 - Economy
- 59:20 TortugaPower: Distant Worlds: Universe Private/Public Economy
- 1:02:00 Ben: Warhammer 40K: Gladius - No Diplomacy, but Great Combat
- 1:05:00 We must not give up on diplomacy in 4X games!
- 1:06:00 Alpha Centauri is a timeless work of art