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Description

In this episode, Mr. Wes Schantz and I continue trudging towards the end. We consider (a) the nostalgia of artificially extending the game-time by exploring and ferreting out new side-quests, (b) the importance of a narrative being a coherent whole rather than a chimerical attempt at "being everything to everyone all at once"; (having character and thus limits); and (c) what is it about a video game laced with narrative that makes it so addictive to us?