The boys twist and turn through Computer Station, E1M7 in DOOM (1993)!
We discuss the design of this level, the surprising treats as it makes you backtrack and the long-range battles that can ensue! We talk secrets and the strange math they entail this time around! And we discuss what John Romero was thinking when he designed this level!
Also:
Is DOOM a prequel to Star Trek?
Does nukage work well as computer coolant?
And what would DOOMGuy be like as a SysAdmin?
All this AND MORE in a twisty, turney, snipey, surprisey episode of One Stage at a Time!
intro music: "8-bit Eighties" by injury (ocremix.org)
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