On this second episode of the Gaming Meal Podcast, Cesar joins Erick, Gilbert, Manny, and Myka as the newest host. In this episode, we start our meal with some appetizers (gaming news from the past week), specifically talking about the Google Stadia Serious Sam 4 exclusivity, the increase in game file size for Call of Duty, CD Projekt being considered more valuable than Ubisoft in Europe, the Animal Crossing item duplication glitch patch, and the Dark Souls series sales milestone.
We then go into our main course topic and talk about “What Makes a Game Difficult.” In our discussion, we talk about why Dark Souls is considered difficult (but fair), how developer add difficulty in various ways, and the changes between the difficulty of games of today versus classic arcade games difficulty.
We wrap up the podcast with some dessert news about Phantasy Star Online 2 finally coming soon to PC.
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Music credit goes to SubspaceAudio, celestialghost8, Worlfgang, and mutkanto.