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We go over the gaming systems and if it really matters to have power? What's up everyone? Welcome back to the to the podcast today. As always, please click subscribe. It's much appreciated. And if you can't please rate me, I think on Apple podcasts, you can rate me there. So today we're just going to talk about how does powerful gaming systems matter? Does it really matter from that perspective, and is the future going to be powerful gaming systems. And I think that's a really interesting topic when you think about it, because you see the systems like the Nintendo Switch, which have decided not to use the power at hand per se. And I think that's a interesting thing, because they've always kind of lagged behind whether it was the Nintendo WI, and then moving on to the next version of that and going to the Nintendo Switch, you did notice that it really did not have improvement. Now, they've always been able to put kind of like this small form factor in where you had the portability, which was always always been really, kind of a neat concept when it comes to gaming is they've kind of taken the portability approach where they no longer produces Gameboy colors, Gameboy advances, the 3ds and all those different technologies, they went ahead and decide to put portability, and also have the plug in docking station into the TV, which has worked very well for Nintendo just from that aspect and giving them that ability to really bring their gaming systems into innovation. Because they've lagged about a generation behind on the technology they're able to focus on, hey, what can I improve here that maybe a lot of companies are not doing. And that has just been phenomenal for them from the switch being at a dock that out, undock that the joy pads, having the detachable joysticks, and then allowing multiplayer through that approach for, for instance, Mario Kart really did that? Well, then Zelda had some innovation, when it came to gameplay and being able to use the different features of that controller slash screen to allow you to do that, and also having the maps on the little controller when you have it on the TV and stuff like that. So that's stuff that has improved the Nintendo Switch tremendously, and really allowed the marketability of that system. So I'm kind of curious what Nintendo is going to do in the future, because they don't have the most powerful system, they've never gone down that road, I think for sure, they're gonna have a lot of HD capability that run natively at 1080 P, no problem, for sure. With this next generation, the question you're going to have is it going to be portable. And I think they'll still go to that portable route, I don't see why they wouldn't. But I would assume they're just going to lag a little bit behind see what's going to happen with the Xbox and the PS five, and go from there, I don't think they're going to jump the gun necessarily, and take on those two systems. So they're going to let that kind of blow over which is going to give them an opportunity to really focus on what kind of hardware do they want to make, and then their launch systems, I can definitely see a Zelda coming into play. Here you have your new Mario Kart, of course, that's given. And using those the travel feature as a major selling point for the system. For instance, being able to play Skyrim on a portable system was such a neat concept. When that first came out, and they've really done a good job of being able to integrate like games, you wouldn't think I'd be able to run outer worlds. For instance, the game I never thought would be able to run a Nintendo Switch is they got a port over there. So they've been doing a really good job of supporting, which was one of their fallouts with the Wii is they weren't able to port a lot of those over and nowadays, they're able to do that. And that's really been highly beneficial for Nintendo to have that ability to get some of those t