Everyone, welcome back to the podcast. Today I want to talk about the future of gaming in general. And where do you all think it's going to go? I think streaming is going to potentially take off as we see internet speeds increase throughout Europe, the United States and many other countries. And especially as we see this idea that a server can run a game very well. There are some risks, though, to the future and streaming services. And what that will entail from our standpoint, is we need to make sure that we need to hold gaming companies accountable on price points, when it's digital gaming. In general, the price points of digital gaming can be an issue, because a lot of times you'll get a game that's over 20 years old. And when that game's over 20 years old, it causes issues because they're able to price it high, when really the price point on that game is low. So I think the main thing for the consumer base, kind of to protect ourselves as consumers, we need to hold these gaming companies accountable. If they try to charge a higher price, when you can get a used game for about five bucks. This is a trend that I am seeing in the gaming industry, that definitely needs to be taken into account over time. I don't know exactly on how these challenges will occur over time. But as we can see, when we see major companies, they tend to have this shift, and their ability to take control their products or consumer goods, they end up charging high prices or high subscription plans over time. And this can end up causing issues. So I think we just need to be very smart as gamers and holding these companies accountable. It's, it's kind of like EA, and what they were doing with Star Wars Battlefront when they had the loot boxes, and they were charging excessive amounts to consumers. And one could argue that was gambling in a way targeted, potentially, to an audience they should not have been targeting. So I think when we see this, we see an A mobile market where its consumer base and it just like one v after the next just to get to the next level, it's pay to win, we want to avoid those situations, or pay to win becomes the norm. If we give companies the ability to then charge more for games are fairly old. Yes, I understand that companies do need to make money. And they did put a lot of work into those IPS for creating them, I do think they should get paid, but to charge $60, again, on a remake, or they just increase the resolution from 4k from 10. ADP, I have an issue with that. And the reason I have an issue with that is you can do that on a computer. And literally one second, all you do is you change the resolution on your game, and you have it on a 4k monitor. So I think we need to really think about the future here. And what we allow gaming companies to do. So hold them accountable to a certain extent, don't be too hard on them. But at least when we go into streaming services, and they start charging $60, again, for games that are being streamed to us, I do think we need to hold those companies accountable, like we have in the past, because it's very important that if we're gonna give more of the hardware, and then the gaming back to the companies through a streaming platform, there has to be some type of balance there. That kind of allows gamers to have the ability such as use games and things like that, to kind of keep those prices at reasonable levels. Because a company can then charge whatever they want, which causes major issues. Now in PC gaming, they have not been able to do it. So you could also make the argument that hey, over time, like steam and stuff allows prices to drop their deals and sales. So your best bet is probably picking up stuff on sales. That way you're reducing your costs as a gamer. And that's always a good thing because we like to spend money as gamers. Is that not for sure. So I think we just need to be really smart as gamers in what we're doing when it comes to gaming. And that will make all the....