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How ghost of Tsushima gameplay is innovative. Hey guys, so I just want to talk about ghosts of Tsushima gameplay and how that really is kind of in the future of gaming. I don't like to give ratings I just like talking about certain topics with games, I think it's more interesting that way, every game kind of brings its own new innovation to the table it seems like so go should go. Tsushima does not play a place summered Assassin's Creed, but it's definitely innovative and doesn't play like Assassin's Creed. I hope that makes sense, guys, because the way it plays is its own thing it kind of has that Neo feel to it, along with that Assassin's Creed filled feeling, and it melds itself into this gameplay. I really like the idea of being able to collect the armor sets and all that stuff when it comes to ghosts of Tsushima. I think they have a really fine balance in comparison to the other Samurai games that are out there like Noah, Noah too. And there's another one I'm forgetting guys, sorry. But there's the couple Samurai games out there that really bring that to the table when it comes to gameplay in the sword fights and Noah play almost like Batman Arkham Asylum when you get into those little heated areas. But I like that I like what they did there. And bringing that to light. And having this gameplay it's very robust. I like the idea of going base to base and trying to fight Samurai or the Mongols or different scenarios, even pirates eventually. And you get to the point where it's robust and you like to collect items, and it kind of has that loot system in place that makes a lot of fun and keeps you going back to the game goes into Shima is probably one of the most innovative gameplay games this year. And I am excited for what they did. Because they brought that table to light. They took this idea and their development, I'm not sure how long it was in development. But they did such a good job and creating this gameplay system. And this leveling system where you're continually improving your character through these trees, and then also the shrines and how you unlock areas within the game. Very cool how they did that I would definitely like to see a goshima to in the future. So that's kind of my future take on this, what they've done is if they make a next gen game, with graphical updates of on top of this game, which already looks next gen, you're gonna have some of the best game ever like this could be the new Uncharted series. That's how excited I am about this IP right now and what they've been able to do from a gameplay perspective. And just walking around as a samurai, with incredibly sharp sword play, like the sword playing this game is challenging, but fair, some of these games like no one man it was it's incredibly hard to even go through the world. You want to quit before even start like those dark souls game. This isn't on that level. So you can still kind of enjoy the story as you're going through. I think it's important. If you have a game like this, you have to let people enjoy the story. But it's also good to have that gameplay backstop where it's just a little bit challenging, but enough where you can still progress through the game, and the side quests and explore. I think they did an amazing job with this open world when it comes to ghosts of Tsushima, and really allowing the world to grow on you and become this amazing adventure in Japan. And we haven't seen that. And you really see an area in era and time that I didn't know a lot about the Mongols invading Japan. This was not something I was familiar with. I didn't know what happened in history. I'm pretty good with history. I didn't know that. I didn't know that history over there. And it's good to know that this really brought that history to life. And then that idea of Japan being attacked and the samurai culture comes to the rescue to save Japan from the Mongol invasion. How epic is that guys, and then you have this this sword system. That's very well done