The thirteen rules of being at my table for a TTRPG, which I discuss during session 0 with my players. Some cross into some common mechanics, but most are about being the best player with me and with the group. Most rules have been adapted from the various systems I’ve run at the table: Dragon Age, Witcher, or another TTRPG. These rules help me run a game which is fun for me and the majority of my players and might help you run a better game for yourself.