Our Adventurers confront some traders that they believe to be Chainmen, a group of notorious slavers. Kyurgin looks to find any clue he can to his lost tribe and these men are his only clue. The team meets up with two allies from the Pragmatic Order of Thought lend a hand and rescue Tareo Mosantes. Will these merchants have the answers Kyurgin is looking for or will they end up being gambling the night away in the bar downstairs? Only Time will tell.