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Description

Ray and Ariel discuss how some skill checks can feel anti-climactic. How can we make important Persuasion, Insight, and Investigation checks feel more suspenseful? How can we mitigate the risk of an important narrative moment going "all wrong" because of a single bad dice roll. How can we make intense political encounters feel like a combat with hits and misses rather than a single roll. Also Ray and JJ play chess for a magic item? All this and more on this week's episode of running off the rails.

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