On this episode of Total Pebble Knockdown:
Fallout got a TV show and Nathan thinks it did a really good job at representing the series, even for people who have no previous experience with the series. Let's talk about how the characters help introduce many of the big themes about Fallout. Also, how can you adapt one medium into another, especially when you move from an interactive to non-interactive one?
Demos can really help sell a game to skeptical players, but they need to succeed at a handful of things. What are those things? We are going to discuss what we look for in demos for them to work.
KlaytonCalix gave us an odd article where the former president of Blizzard suggested tipping for great games. Nothing could possibly go wrong with this idea. There is absolutely no way to exploit this monetization. And so, let's discuss how game companies will absolutely make this work perfectly.
https://www.pcgamer.com/gaming-industry/former-blizzard-president-suggests-you-should-be-able-to-leave-a-dollar10-or-dollar20-tip-for-the-devs-because-some-games-are-that-special/