On the show today:
Have you ever started playing a survival crafting game where you wash up alone on an island? I know, it's never happened before, but for the sake of this conversation, we're going to talk about how this is a common trope and we can change up the formula. Maybe it's not an island. Maybe you're not alone. Maybe you went there intentionally. Also, we brainstorm a survival crafting version of Oregon Trail.
A traditional RPG storyline involves a very powerful character who is specifically suited to kill a god. We discuss some ways to subvert this idea. Maybe you aren't special. Maybe the stakes are smaller. Maybe the chosen one is someone you need to stop.
Your grandpa left you his farm. Welcome to Stardew Valley. Also, welcome to the basic structure of Harvest Moon, My Time at Portia, No Place Like Home, Blue Oak Bridge and so many others. But, what could we do to change this formula? Maybe you have to save up to afford the farm. Maybe you just have a backyard garden. Maybe you end up turning your farm into condos.