On the show today:
Space is really big, but you might not want to play a game in it. There are games that bypass the enormity of the great void, but others insist on making you traverse it. How can we mitigate this vast nothingness? And why would you travel 45 minutes to a space station on the other side of the galaxy?
Games often punish you when things go wrong. However, there are some that insist that you succeed regardless of your ability. The fail state is non-existent. So, is there a better way to present challenges to the players? We're looking at you Hogwarts Legacy...
Should you intentionally kill off your players so you can reset their levels and take all of their equipment? Well... someone asked this question on Reddit, so here we go.
Has anyone ever used a TPK successfully to progress a campaign? : r/DnD (reddit.com)