On the show today:
It's not used very often, but tremorsense is an extrasensory ability some monsters use in D&D. There are some interesting scenarios that utilize this, but it's often a secondary thought. What is tremorsense? What are some fun ways to utilize it? Also, could there be something similar for water?
Flanking maneuvers are common in warfare, but less common in RPGs. But they can provide good tactical advantages for you as a player. They can also backfire on you or be utilized by the enemies. How can we use flanking in our games? Also, be aware that there is an extensive digression into flank steak.
Prone is a position you might not want to end up in, lying on your belly, waiting to get back in the action. However, in war games, prone can be a great advantage to create a lower profile, stabillize your weaponry or make you harder to see. This is not typically how it is used in D&D, but let's imagine that we could. Also, are we actually prone or supine?