On the show today:
Oh Deer asks you to act like an NPC in a video game lest you get shot by an increasingly unhinged hunter. The TPK crew played this to hunt each other for sport and came away with a sense that it was unlike other gaming experiences because of it's structure. What does it feel like when you have to act like you are not playing a game?
Getting a player acclimated to a new game can be a daunting task. Tutorials and training can become too overbearing or sparse for players to engage. So, what would we want to see from player orientation when we boot up the latest banger?
Oh no, your players have become archfey and now your D&D campaign has to become a political thriller. We've all been there. How would we handle this situation? Is there a way to implement social combat?
Reddit question on archfey - https://www.reddit.com/r/DMAcademy/comments/1etb41t/all_my_players_became_archfey/
Our episode on Bastions in D&D - https://youtu.be/ATZhEunOM30