On the show today:
Alex has played over 70 hours of Warhammer: Space Marine 2. Having already been familiar with Space Marine back in 2011, Alex wanted to discuss how the new game follows up with the story and mechanics of the first, so he's going to do that.
Dredge has an interesting mechanic called Panic, which accrues when you stay up too late at night. Suddenly you see things that aren't there and get attacked by monsters that don't exist. This is similar to sanity meters in other games and works well in the context of a Lovecraftian game such as this. Let's discuss how it works.
There are stairs in the woods and they lead to nowhere. Your party has just stumbled upon them and has some questions. We discuss the phenomenon/urban legend of stairs in the woods and how you could use them as a creepy encounter for an RPG party.
Wendigoon - https://www.youtube.com/watch?v=mOQ8tQXGLbg