On the show today:
Survival crafting and horror sound like a match made in spooky heaven but after Nathan tried the demo for upcoming Project Mist, he started asking if these two should ever be near each other. We discuss why the mechanics of these genres has trouble meshing.
Jump scares are just not as scary as horror can be by building atmosphere. We talk about the idea of tension and release and some games that prove to be scary without relying on jump scares.
Mascot horror has probably showed up many times on your Steam discovery queue but frankly, Nathan doesn't understand the appeal. Surely there are reasons they keep getting made and also what people get out of them. Also, we think about mascot horror ideas we would create.