Listen

Description

On this episode of Total Pebble Knockdown:

* Techland has a big game coming out shortly called Dying Light 2: Stay Human. To promote the release, they sent out a message saying the game would be 500 hours long and a lot of people did not take that news well. Techland had to clarify that 500 hours would be specifically to do everything in the game and the main game would be 20 hours. So, have we come to a time where players want shorter games and why would that be? We discuss that on Weekly Muse.

It Turns Out Dying Light 2 is Not 500 Hours Long, Which is Obvious But Still a Weird Flex

* In our first ever Mechanically Speaking, we look specifically at a game mechanic (hence the name). This time, it's the UI and plug-ins systems used to determine your characters abilities used in Nier Automata. Did you know you can remove elements of your UI to make room for damage increases? Or remove your operating system and get an instant game over? We discuss why this works so well in the game and how you might use a similar system to build characters in a tabletop RPG.

* We never have enough games in our library, which is why we have wishlists. Alex and Nathan discuss 5 games on their Steam wishlists, taking us from the post-apocalypse to a different post-apocalypse. There's other stuff, but we talk more about that genre than you'd think. Which titles are on both our lists?