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On this episode of Total Pebble Knockdown:

* It might not be well-known, but Alex and Nathan have been playing... oh, what is it called... Dungeons & Dragons. Alex has been running a module and Nathan is playing a bard, so this is a new experience for both of us. We discuss what it's like running a module compared to making your own campaign and how you can still make it your own. We also think about what backstory will make Nathan's character more realistic, but in the terms of a fantasy roleplaying game.

* The concept of ludonarrative dissonance may be a foreign one to many people, but we can explain. Basically, imagine if the story and the action in a game contradict each other. Now imagine how that makes some games very odd when you look at them closely. Think about your gallant hero on a quest to save the world and also killing hundreds of people along the way. Think about taking down a dictator while leaving villages in ruin. Welcome to the divide. We'll discuss it on this episode.

The original article that spawned the term. https://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html

A more recent article discussing Uncharted I’m a Nice Guy, Just Ignore the Bodies | by Benji Tigg | SUPERJUMP (superjumpmagazine.com)

* After traversing a linear road, you come upon a set of great doors that open up to reveal this world in all it's glory... WELCOME TO JURASSIC PARK! Yes, on this One More Thing, we are discussing that moment in games when you finally see the scope of it all and how games have done this for better or worse. Will your players be awed by the landscape in front of them or will they simply shrug and say "okay"?