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On this episode of Total Pebble Knockdown:

* After hearing about the horror that is the false hydra, Nathan started thinking about rectifying player knowledge versus character knowledge. If you know how to combat a monster that is imperceivable by normal means as a player, should your character prepare to fight it accordingly? Should I pick Silence as a spell knowing what I know? How much of this becomes meta-gaming and does that affect the campaign? A whole lot of questions, which means we have to do a Crit Think.

* On a merry jaunt through Rage (yes, the original game, not the recent sequel) Nathan came down with a fever and the only cure was a Soapbox. On this episode, we have a little rant about “Decorative Door Syndrome” where we as players are presented with what looks like interactive doors only to have our hopes dashed by the fact they are but facades placed there by developers. Why is this so frustrating and could we please address this in the future?

* On a round-up of games we’ve played recently, Nathan has many thoughts about the recently released Weird West. Does it really earn the label of “immersive sim”? Is it even fun to play? How weird are we talking?