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On this episode of Total Pebble Knockdown:

* Launched on April 12, two TTRPG Kickstarters hit the $1 Million mark in mere days of release. So, on this Weekly Muse, we talk a bit about that. Should we make monsters more interesting in Flee, Mortals! from MCDM? Should we bow down and worship the Old Gods of Appalachia from Monte Cook Games? Why isn't there an RPG set in a mall? Why has Alex not gotten his '90s themed Scholastic Book Fair game? What's the real difference between zombies and mindflayers? So many questions that we fail to answer...

"Flee, Mortals!" - The MCDM Monster Book for 5e by Matt Colville — Kickstarter

Old Gods of Appalachia Roleplaying Game by Monte Cook Games — Kickstarter

* Since we brought up Kickstarter, a problem seems to be arising regarding crowdfunding. Namely, how do small or independent projects going to fund when so much attention is getting placed on large projects like the ones above? In this week's Crit Think, we ask what the small developer can do to get exposure and funding for their projects in a landscape that is increasingly becoming built for established brands. Is there still a place for games that are not based on D&D 5E? Should we make a game based around D5s? What exactly is Pebblecore? So many more questions that we fail to answer...

* So, Nathan was still playing Rage for reasons we don't understand and came across another interesting wrinkle. This time on Mechanically Speaking, we are discussing the card game inside the game and how it interacts with everything else. Does your ability to play cards with random strangers actually improve your experience with other characters or situations? How integral should it be? How much time should it take? And in terms of tabletop RPGs, should we actually be playing a card game during the session and collect cards as part of the game? We also discuss Gwent, Pazaak and Caravan, just to cover all the made-up card games in video gaming. And no, we are not good at them.