On this episode of Total Pebble Knockdown:
- In Weekly Muse, is Matt Mercer a terrible DM? This is something we decided to discuss following comments on the most recent Critical Role episode. So, we're going to talk about how dangerous a world should be, what the consequences are for a player's actions and other ways to slam players when things go wrong. We will also answer that question. WARNING: Spoilers.
Spoiler Report - Critical Role Shocks Fans With Its Most Intense Episode Yet (comicbook.com)
- Nathan recently played Death Stranding and came to a fascinating discovery that the landscape hates Norman Reedus. So how does the navigation of the landscape work as gameplay? Every rock, every stream, every inclined slope is now your enemy, far more intense a foe than the actual guys with guns that start shooting your bike. Was this a good design choice? We'll discuss.
- While looking at Reddit, a question caught our eye about a bag of holding tactical nuke and it piqued our interest. So, how does this work and should it? Are there ways to keep players from constantly using this tactic to destroy the game or unforeseen consequences for them?
The Reddit comments of relevance - How to stop combat from revolving around a tactical nuke? : DMAcademy (reddit.com)
Artificer Bag of Holding Bomb? : dndnext (reddit.com)