On this episode of Total Pebble Knockdown:
What if I told you there was a multi-player horror game that you could pick up for the low low price of a million dollars? Great deal, right!? Developer Bloody Bear tried the strangest marketing strategy for their game Spooky Men and now we have to talk about it.
Well, it took months, but after all the procrastination, Nathan finished the Mass Effect trilogy. What was his take away? Is it as good as he remembered? Are the criticisms of it’s 3rd act warranted?
NeverKnowsBest Mass Effect video - Mass Effect Trilogy - Review and Analysis - YouTube
Players expect causality in games, but it can be tricky making their choices feel like they have weight to the story. This is especially important in terms of tabletop RPGs, where player characters have more options and agency. What are some things to remember so players feel their choices have meaning and affect the story you are telling?