Your host Sarah sits down with Norwegian brothers Erlend and Kay, the duo behind Skogdal, a roguelike deckbuilder set in a '90s small town where everyone’s slowly losing their minds. With hand-drawn art, a quirky card system, and a love letter to strange corners of Norwegian life, this is their first game together—and it’s already something special.
They discuss how the idea came to life on an 8-hour car ride, Kay’s hand-drawn “slacker style,” and combat followers like “Pizza Friend” (who serves Swedish banana slices). We also get into what it’s like building a game as siblings, killing your darlings, and how a placeholder death animation accidentally became canon.
If you’re into Slay the Spire, comic books, Magic cards, or games with a strong point of view—this episode’s for you.
Episode Timestamps:
Introductions: Meet the Brothers (0:00)
Development Status & Dev Feelings (2:46)
Skogdal Deep Dive: Gameplay World & Mechanics (4:41)
Art Style: Hand-Drawn Slacker Style & Naming (8:30)
Inspirations & Influences (15:49)
Favorite Feature in the Game (21:12)
It's Not a Bug It's a Feature! (22:59)
Playtesting Feedback (25:01)
Post-Release Plans & Vision (28:11)
Origin Story: How the Collaboration Began (32:08)
Magic Moment as Game Developers (38:22)
Challenges & Joys of Indie Dev (As Brothers) (39:40)
Lessons Learned During Development (45:32)
Advice for Aspiring Gamedevs (49:37)
The Team & Future Studio Plans? (52:14)
Funding Community & Norwegian Scene (58:40)
Outro (1:04:31)
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