In this episode Glenn and Mike talk about Mike's project Hobgoblin, particularly the design principles that have been developed for it since their last conversation on the subject. They talk a bit about design principles in general, while applying them in practice to a live design. In the second half of the chat they engage in a live development discussion for the game. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube