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Description

Today we talk and debate different thresholds for gauging interactive  fiction! Where does fiction actually exist? In the medium, the mind, or  both? We'll examine various examples of interactive media, including but  not limited to video games, virtual reality, alternate reality games,  and polysensory film. The feeling of being able to influence a work of  fiction is a powerful one, as are the feelings of immersion which  ancillary media elements can lend to an experience. Who do you agree  with, and why? Let us know by interacting with us in the comments!



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