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Episode 42 of Let's Remember Some Cards! A Magic: The Gathering podcast about the cards, sets, and stories that make Magic the game we love.



This week, we talk about a weird bunch of cards - Magic’s red “chaos” rares. These cards can make games pretty wild...but which ones are fun? Which ones ruin games? Are there any that you should be throwing into your commander decks? Come and help us find out.

Cards we discuss:

Impulsive Maneuvers

Capricious Efreet

Warp World

Confusion in the Ranks

Grip of Chaos

Risky Move

Chaos Warp

Tyrant of Discord

Elkin Lair

Possibility Storm

Thieves’ Auction

Haphazard Bombardment

Whims of the Fates

Wild Evocation

Goblin Game

Scrambleverse

The “Monty Hall Problem”: https://www.montyhallproblem.com/

Chaos is a Ladder: https://www.youtube.com/watch?v=iRS8a8HjqFs

Whims of the Fates Odds for 2 players:

Player X has piles X1 X2 X!; Player Y has piles Y1 Y2 Y!; where 1 and 2 are empty piles. 

44% chance no permanents are chosen: (X1 Y1), (X1 Y2), (X2 Y1), (X2 Y2)

22% chance only Player X loses all permaments: (X! Y1), (X! Y2)

22% chance only Player Y loses all permaments: (X1 Y!), (X2 Y!)

11% chance the board is wiped: (X! Y!)

Whims of the Fates Odds for 4 players:

Player X has piles X1 X2 X!; Player Y has piles Y1 Y2 Y!; Player Z has piles Z1 Z2 Z!, player Q has piles Q1 Q2 Q!; where 1 and 2 are empty piles.

20% chance no permanents are chosen

40% chance one player loses all permanents

30% chance two players lose all permanents

10% chance three players lose all permanents

1% chance everyone loses all permanents

Intro Music: http://freemusicarchive.org/music/TRG_Banks/This_train_doesnt_stop_at_Rugby/This_train_doesnt_stop_at_Rugby

Outro Music: http://freemusicarchive.org/music/Ryan_Andersen/Swimming/Sunday_Morning_Sun