In the wake of the horde of zombies and mutants that surged through Hometown last season, government grants are prompting initiatives to rebuild and revitalize the trampled community. Always ready to leap at an opportunity to engineer society, the BE Agency quickly establishes a shining new Casino/Resort in the center of town. Meanwhile, the Jogler and his stable of burgeoning villains are laying the ground for their own plan to capture the minds of the masses. But they don’t known a new hero in town is about to rally a vigilante revolution.