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Episode 105 Streamed Live, Tuesday September 13 ,2022

Geekosphere

Ø Call-In (no emails) Taylor of Clerics Wear Ringmail

Ø Played last Thursday- OSE/B/X-flaws in the system: death and dying, hiring retainers, the Barbarian in OSE may suck, not a fan of the five saving throws, and other?

Ø Big Geek Emporium: POD ready!

Ø Big Con update

Ø Big Geek Adventures: art, map making

Main Topic: The Great D&D Modules & Adventures

Ø BECMI (or OD&D): https://www.goodreads.com/list/show/155271.Dungeons_and_Dragons_BECMI_and_Mystara_Adventure_Modules

Ø AD&D 1e: https://dnd-wiki.org/wiki/1e_Modules

Ø AD&D 2e: https://dnd-wiki.org/wiki/2e_Modules

Ø 3.X: https://dnd-wiki.org/wiki/3.5e_Adventures

Ø 4e: https://dnd-wiki.org/wiki/4e_Adventures

Ø 5e: https://dnd-wiki.org/wiki/5e_Adventures

Ø 3rd party Adventures: Judges Guild: Dark Tower, Tegel Manor, Caverns of Thracia

Ø White Wolf’s Sword & Sorcery imprint: Rappan Athuk, OSR: Barrowmaze, Paizo: Rise of the Runelords

Ø How and why do they bind us?

Ø Do organized play adventures do the same?

Ø What experience do newer D&D fans have that is similar.

Ø The difference between good and just good memories/Chasing Nostalgia

Ø Can newer modules produce the same reaction/memories?

Mordenkainen’s Magnificent Mechanics - Savage Worlds

Char gen: die types for stats, edges, and hindrances,

Leveling up: ranks: novice, seasoned, veteran, heroic, and legendary

Dice Conventions: raises and acing [die explosions]

Cards & Bennies

3 wounds and soak rolls vs HPS/Shaken/death rules

Wild Cards (PCs) vs Extras

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