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Description

In this episode, we evaluate NFTs and their purported benefits through similar examples in gaming history with Dan Felder, Senior Game Designer, Riot Games.

0:00 Intro

1:31 Play to Earn: History (WoW in 2017) vs. Today (Axie Infinity)

7:27 Managing game economies (gold, items, etc.)

10:00 History of IP Interoperability: Amiibos

15:00 Practicalities of IP Interoperability from an established Game Studio's POV

20:00 IP Interoperability vs cross-promotion

26:00 NFT vs. download code and tech behind NFTs

30:00 Ownership scenarios of NFTs

31:20 The value of decentralized databases for games

35:00 Why game studios want to stop supporting games  

39:30 What options do communities of web2 games and web3 games have when game devs no longer want to support the games?

42:10 Create-to-Earn

Referenced in the show:

https://store.steampowered.com/app/327690/Gigantic/

https://www.wired.com/2013/09/diablo-auction-house/

https://variety.com/2019/film/news/sony-marvel-tom-holland-spider-man-1203351489/

https://www.nbc.com/the-office/video/dwights-second-life/3842661

https://www.quora.com/Why-do-professional-poker-players-need-to-be-staked

https://www.pcgamer.com/runescape-golden-party-hat-hunt/

https://www.wired.com/2006/02/making-a-living-in-second-life/



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