This week we learn that pressing circle to meow, when coupled with an interesting if well worn post-humanity story, is more than enough to keep Chamberlain invested in a game. The cat shenanigans of Stray are not enough for Chance. He requires more to be amused, like sticking people with pulse bombs in a new game, or sticking people with pulse bombs in an old game. And Alex doesn't have the time to get to a casino so he is putting hours into Tiny Tina's Wonderlands, a digital slot machine with impossible odds but some clever writing.