This franchise was a revolution but perhaps it was almost too much. It changed the way fans looked at indie horror and grabbed onto the imagination of thousands that dug through its codes and previews and games looking for clues. It was something fresh and new and frightening. It was jump scares and changing posters and a feeling of being trapped.
But as John and Magnus discuss, for all the good of the start of Five Nights at Freddys, it does have a few warts. From its title character being little more than a helper role as the series moved on to insight about the Afton family actually making Spring Trap much less frightening to if its movement from horror with a sci-fi twist to sci-fi with a horror twist was maybe not as interesting and beneficial as first thought-
It's Five Nights at Freddys. Nine games plus, countless books, more merch than you could shake a stick at. And somehow still compelling. Still something to talk about and dream (nightmare) about. For better or worst, it changed the landscape of neohorror and we're still very enthralled.