Level three of my accessibility in gaming series is a rare treat, because I speak to none other than Topher Winward. Topher Winward is a software engineer and developer at Rare formerly Rareware. Rare is the studio responsible for such iconic video games like Banjo Kazooie, Donkey Kong Country, Perfect Dark, Goldeneye 007, Battletoads, and Jet Force Gemini. As a kid who grew up in the 90s and early 2000s, and spent most of his time playing on the Nintendo 64. I cannot begin to express how much my interview with Topher Winward meant to me. It is amazing to see how even though I have continued to lose my vision that I still am capable of playing games developed by Rare. This is due to the committment Rare has taken as a studio to ensuring that their games are accessible. I had so much fun learning about how Sea of Thieves ended up featuring so many accessibility features. Additionally, I found it so interesting how Topher found himself at the helm of the ship steering accessibility in Sea of Thieves alongside his amazing colleagues.
This episode of the podcast was originally recorded last year in August.