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Description

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.


Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠


Youtube: https://youtu.be/bax7FJPrcgw


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ




Agenda


00:00 Introduction and Soft Launch Sonar


01:20 Dark and Dark Mobile


05:01 Dot Dot Blast


06:17 Coin Pusher Adventures


08:21 RoomScapes


10:05 Octopus Feast


11:57 Subway Surfers City


16:20 Tavern Legend


18:02 Chinese Games and Dinner


19:02 Creating a New 4x Genre: Whiteout Survival


21:41 Chinese Companies Dominating the Casual Market


25:51 Chinese Companies Coping with Each Other in the Forex Genre


29:31 Empires and Magic: A Forex Game with Empires and Puzzles Core


33:26 Bacon's Revenge: Reordering Weapons and Merging in a Roguelite RPG Tower Defense


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Matej Lancaric


User Acquisition & Creatives Consultant


⁠https://lancaric.me


Felix Braberg


Ad monetization consultant


⁠https://www.felixbraberg.com


Jakub Remiar


Game design consultant


⁠https://www.linkedin.com/in/jakubremiar


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Takeaways




Soft launch games offer a glimpse into upcoming releases and allow for testing and feedback.




Different game genres, such as line puzzles, coin pushers, and room renovation, are popular in soft launch.




Cross-promotion and meta-game features are strategies used by game developers to increase engagement and monetization.




The success of a game in soft launch can be influenced by its unique gameplay mechanics and appealing themes.




Soft launch games often undergo iterations and updates based on user feedback and market trends. Soft-launched games from Chinese developers dominate the conversation.




Common themes include variations of the 4X genre, merge and match mechanics, tower defense gameplay, and rogue-lite RPG elements.




Successful mobile mechanics are often taken from popular Steam games




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Please share feedback and comments - matej@lancaric.me


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If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric


Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true


Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai


Felix Latest Article -


https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes