Tristan and Oliver take on a bird's eye view in Adamgryu’s A Short Hike as they explore these three bits:
1. Living in the moment - How the game creates a world of explorative freedom of exploration and anti-completionism.
2. Meta-awareness by design - Looking at the game’s witty writing and how it self-awaredly pokes fun at modern day video game conventions
3. Battling mental health - Connecting with players through relatable scenarios of everyday mental health and how the subject is tackled in a positive lighthearted way.
Find us on twitter at:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Some references:
Crafting A Tiny Open World: A Short Hike Postmortem - Adam Robinson-Yu (GDC talk)
Crafting a tiny open world: A look behind the scenes at the creation of A Short Hike - Adam Robinson-Yu, Playstation Blog (article)
Road to the IGF: Adam Robinson-Yu's A Short Hike - Joel Couture, Game Developer (article)
How adamgryu overcame writer’s block and creative burnout in the development of a Short Hike - Chris Wallace, MCV Develop (article)