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Description

On tonight’s episode of Night Springs… Tristan and Oliver gather their thermoses and prepare to aim down hard on their beaming flashlights, as they unravel Remedy’s multilayered, narrative-action-adventure Alan Wake into these three bits:

  1. Follow The Light - Everything light and darkness; narratively, thematically, and mechanically;
  2. Multimedia Madness- Discussing the layering of storytelling mediums; including the episodic structure and the manuscript pages;
  3. Balancing Simplicity - The complexity of balancing approachability and minimalism with progression and pacing;

Find us on socials:

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Some references:

How Alan Wake Was Rebuilt 3 Years Into Development | War Stories - Ars Technica (video)

The Cult Classic That Refused To Die (Alan Wake) - Nerdstalgic Gaming (video)

The Making of Alan Wake - Remedy Entertainment (video)

Alan Wake turns 10: Remedy's game took five years to emerge from the darkness of development, the studio explains how it finally saw the light - gamesradar+ (article)

Dissecting Design -- The Action-Horror of Alan Wake - Game Wisdom (video)

Alan Wake: Illuminated- Jorg Neumann & Tony Elias (book)