In this episode, Tristan and Oliver dive deep into the world of Rapture to break down Ken Levine’s Irrational Games’ seminal title Bioshock into these three bits:
1. The engrossing worldbuilding
2. The anatomical control scheme
3. The player’s choice
Find us on Twitter:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Some references:
What Bioshock Has Taught Me About Modern Game Design - Duncan Robertson (article, Gamespew)
Bioshock proved that video games could be art - Peter Suderman (article, Vox)
The making of BioShock: A development nightmare turned success - James Busby (article, All Gamers)
Learning the Level Design Secrets of 'BioShock' - Danielle Riendeau (article, Vice)
How to do Linear Game Design: BioShock - Game Coping (video)
The Genius of BioShock's Level Design - PBS Game/Show (video)
The RPG Scrollbars: The Rise And Fall Of Audio Logs - Richard Cobbett (article, Rock Paper Shotgun)