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Description

In this episode, Tristan and Oliver dive deep into the world of Rapture to break down Ken Levine’s Irrational Games’ seminal title Bioshock into these three bits:

1. The engrossing worldbuilding

2. The anatomical control scheme

3. The player’s choice

Find us on Twitter:

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Some references:

What Bioshock Has Taught Me About Modern Game Design - Duncan Robertson (article, Gamespew)

Bioshock proved that video games could be art - Peter Suderman (article, Vox)

The making of BioShock: A development nightmare turned success - James Busby (article, All Gamers)

Learning the Level Design Secrets of 'BioShock' - Danielle Riendeau (article, Vice)

How to do Linear Game Design: BioShock - Game Coping (video)

The Genius of BioShock's Level Design - PBS Game/Show (video)

The RPG Scrollbars: The Rise And Fall Of Audio Logs - Richard Cobbett (article, Rock Paper Shotgun)