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Description

Tristan and Oliver team up to wreak havoc in Pandora as they blast open Gearbox Software’s iconic FPS Borderlands 2 into these three bits:

1. Co-op RPG Shooter - How Gearbox tackles this mashup of genres throughout the different aspects of the game.

2. Procedurally Generated Loot - Weighing up the benefits of generating millions of unique guns.

3. A Feast For The Eyes - Discussing the HUD elements and visual feedback design approach of the game.

Find us on twitter at:

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Some references:

Hard Edge Creativity: Defining Borderlands 2 - Christian Nutt, Game Developer (article)

Crazy Town: Gearbox on making Borderlands 2 - Russ Pitts, Polygon (article)

Inside the Box: Designing humor in Borderlands 2 - Anthony Burch, Gearbox Software (article)

Looking for Love on Pandora: PCG and Borderlands 2 | Design Dive - Tommy Thompson, AI and Games (video essay)

Borderlands 2's amazing weapons and their bizarre inspirations, from Apple to Austrian cars - Brian Crecente, Polygon (article)