Tristan and Oliver team up to wreak havoc in Pandora as they blast open Gearbox Software’s iconic FPS Borderlands 2 into these three bits:
1. Co-op RPG Shooter - How Gearbox tackles this mashup of genres throughout the different aspects of the game.
2. Procedurally Generated Loot - Weighing up the benefits of generating millions of unique guns.
3. A Feast For The Eyes - Discussing the HUD elements and visual feedback design approach of the game.
Find us on twitter at:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Some references:
Hard Edge Creativity: Defining Borderlands 2 - Christian Nutt, Game Developer (article)
Crazy Town: Gearbox on making Borderlands 2 - Russ Pitts, Polygon (article)
Inside the Box: Designing humor in Borderlands 2 - Anthony Burch, Gearbox Software (article)
Looking for Love on Pandora: PCG and Borderlands 2 | Design Dive - Tommy Thompson, AI and Games (video essay)
Borderlands 2's amazing weapons and their bizarre inspirations, from Apple to Austrian cars - Brian Crecente, Polygon (article)