Tristan and Oliver pair up, side-by-side, for their first ever in-person recording to venture deep into the land of giants in Starbreeze Studios’ Brothers: A Tale of Two Sons, as they break it down into these three bits:
Two Perspectives - How the two characters react to the world differently and the implications it has on puzzle design
Your Other Half- The mechanics of controlling two characters at once and the resulting, physical character building as the narrative unfolds
Show Not Tell - The wordless worldbuilding leveraging land and soundscapes
Let us know what you think:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - 3bitdesign@gmail.com
Some References:
Designer Reviews BROTHERS: A TALE OF TWO SONS - Farlands Design Den
Brothers: A Tale of Two Sons - Masterful Game Design || A Retrospective Analysis - Baran Esen
“Brothers: A Tale of Two Sons”. Intertwining Story Theme and Game-Mechanics - Gerald, Video Game Narrative (blog)
A Critique of Brothers: A Tale of Two Sons- Matt, A Mind of Madness (blog)