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Description

Tristan and Oliver pair up, side-by-side, for their first ever in-person recording to venture deep into the land of giants in Starbreeze Studios’ Brothers: A Tale of Two Sons, as they break it down into these three bits:

Two Perspectives - How the two characters react to the world differently and the implications it has on puzzle design

Your Other Half- The mechanics of controlling two characters at once and the resulting, physical character building as the narrative unfolds

Show Not Tell - The wordless worldbuilding leveraging land and soundscapes

Let us know what you think:

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Or email - 3bitdesign@gmail.com

Some References:

Designer Reviews BROTHERS: A TALE OF TWO SONS - Farlands Design Den

Brothers: A Tale of Two Sons - Masterful Game Design || A Retrospective Analysis - Baran Esen

“Brothers: A Tale of Two Sons”. Intertwining Story Theme and Game-Mechanics - Gerald, Video Game Narrative (blog)

A Critique of Brothers: A Tale of Two Sons- Matt, A Mind of Madness (blog)