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Description

Tristan and Oliver delve into the crow’s underbelly together with special guest, gameplay guru, Adam Pearce, as they harvest Acid Nerve’s Death’s Door into these three soulful bits:

A Puzzling World (aka Worldy Vibes)- Exploring the game’s unique small ghibli-esque worldbuilding, and how it blends a variety of genres

Dash & Slash- Talking all things combat; iconic bosses and how refining a limited moveset over elaborate combat depth plays to the game’s strengths

The Little Things - Highlighting some of the little unsung details and tidbits that make the game such a joy to play

Let us know what you think:

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3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Or email - 3bitdesign@gmail.com

Some references:

Acid Nerve developers David Fenn and Mark Foster on making ‘Death’s Door’ - NME (article) 

Oddly Enough, Death’s Door Started With The Concept Of A Door - Well Played (article)

Death’s Door is simple yet difficult and incredibly fun all at once [Review] - GStyle Magazine (article)

Death's Door Developers Explain its Design & Philosophy | Noclip - Noclip (documentary)

Crafting Death’s Door’s intricate environments - Unity blog

Death’s Door — Inspiration Overtaken - Mike Shepard, The Medium (article)

Death’s Back Door: The Pros and Cons of Acid Nerve’s Crow-centric Reaper Simulator Death’s Door - The Gemsbok