Tristan and Oliver delve into the crow’s underbelly together with special guest, gameplay guru, Adam Pearce, as they harvest Acid Nerve’s Death’s Door into these three soulful bits:
A Puzzling World (aka Worldy Vibes)- Exploring the game’s unique small ghibli-esque worldbuilding, and how it blends a variety of genres
Dash & Slash- Talking all things combat; iconic bosses and how refining a limited moveset over elaborate combat depth plays to the game’s strengths
The Little Things - Highlighting some of the little unsung details and tidbits that make the game such a joy to play
Let us know what you think:
Leave us a review!
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - 3bitdesign@gmail.com
Some references:
Acid Nerve developers David Fenn and Mark Foster on making ‘Death’s Door’ - NME (article)
Oddly Enough, Death’s Door Started With The Concept Of A Door - Well Played (article)
Death’s Door is simple yet difficult and incredibly fun all at once [Review] - GStyle Magazine (article)
Death's Door Developers Explain its Design & Philosophy | Noclip - Noclip (documentary)
Crafting Death’s Door’s intricate environments - Unity blog
Death’s Door — Inspiration Overtaken - Mike Shepard, The Medium (article)
Death’s Back Door: The Pros and Cons of Acid Nerve’s Crow-centric Reaper Simulator Death’s Door - The Gemsbok