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Description

Tristan and Oliver link up like two materia in a pod coming down with an Avalanche of thoughts as they break down Square Enix’s Final Fantasy VII Remake into these three bits:

Redefining Remakes - How FFVII set a new bar of what a remake can be, from visual overhaul to larger gameplay and narrative changes.

Best of Both Worlds - The evolution of Final Fantasy combat and how past learnings coalesced into the exhilarating ATB combat system (MK II).

Class Dismissed - Exploring how the weapon and materia systems create flexible, versatile characters to experiment with.

Find us on socials:

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Or email - 3bitdesign@gmail.com

Some references:

The making of FINAL FANTASY VII REMAKE - SquareEnix (official website)

Final Fantasy VII Remake review: Thundaga can’t strike twice - Josh Brown, Digital Trends (review)

Anatomy of a Game | Final Fantasy VII Remake - Game Design with Chris (video essay)

Perfecting Final Fantasy 7′s legacy, as told by its creators - Gene Park, Washington Post (article)

Reverse Design: Final Fantasy VII - Patrick Holleman (book)

Fight, Magic, Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West - Aiden Moher (book)

The Systems of FF7, Then and Now - Ajai Raj, Medium (article)

Final Fantasy 7 Remake is a flawed, but fascinating, reimagining of a classic- Carolyn Petit, Polygon (review)