Tristan and Oliver tap and swipe through their emotions, frantically trying to hold the podcast together as they break down Mountains’s mobile hit Florence into these three bits:
1. Designing For The Medium - Using natural intuition over complex tutorialisation
2. Small Changes, Big Differences - Conveying story through the power of returning mechanics & repetition
3. Emotions Through Colour - Establishing the mood of a scene through clever use of colour.
Find us on Twitter:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Some References:
Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling - Toiya Kristen Finley (book)
Florence: How game design can tell love stories - Marie Dealessandri (MCV Develop, article)
The breathtaking Florence captures falling in love better than almost any game - Allegra Frank (Polygon review)
The Lead Designer of Monument Valley Deconstructs His Latest Game, Florence (Ollie Campbell, Milanote)
The Making of Florence | Episode 1 - Annapurna Interactive (Dev Diary, video)