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Description

Tristan and Oliver canoe down to the magical realms of Midgard as they chop up Santa Monica’s epic God of War (2018) into these three bits:

1. The Hub World - Breaking down the central Lake of Nine hub area and the key role it plays in the structure of the game.

2. One Shot Take - The framing, fluid movements, and seamless transitions that make up the game’s third person camera.

3. Boy! - A deep dive into the player character’s buddy AI/NPC companion, Atreus, and how his presence affects the player experience.

Find us on twitter at:

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker



Some references:

Taking an Axe to God of War Gameplay - Jason McDonald (GDC talk)

Evolving Combat in 'God of War' for a New Perspective - Mihir Sheth (GDC talk)

How Santa Monica Studio Nailed Exploration in God of War - Anthony DiMento (article, PlayStation.Blog)

A Father Presses, A Son Acts: A Kratos-centric Model of God of War’s Universe - Em (article, Deorbital)

God of war deconstructs the action genre in the worst way: analysis - Josh Bycer (article, Game Wisdom)

The Secrets of Brutality: God of War's Combat Design - Christian Nutt (article, Game Developer)