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Description

Tristan and Oliver are joined by guest game designer Amy Goodenough to guide them through the vast expanses of Tyria, as we break down ArenaNet’s MMORPG Guild Wars 2 into these three bits:

1. Encouraging community - how the game nurtures a positive collaborative community and surprising design choices that have contributed to it

2. Dynamic events - questing in a living breathing world; linear vs emergent gameplay

3. Compartmentalising play styles - How GW2 seeks to present its broad PvP and PvE experiences in a way that allows for depth without overwhelming players

Find us on twitter at:

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Some references:

Guild Wars 2 Design Manifesto - Mike O'Brien (article, Guild Wars website)

Guild Wars 2 Game Designer Discusses Challenges of Modernizing Living World Season 1 - Eric Law (article, GameRant)

Horizontal VS Vertical Design [MMOPINION] - Josh Strife Hayes (video essay)

The Four Core Concepts That Guild Wars 2 is Built Upon - Mike Fahey (article, Kotaku)

Why Guild Wars 2 Has the Best Fishing Mini-Game of All Time - The anatomy of Guild Wars 2 , The Escapist (video essay)