Tristan and Oliver are joined by guest game designer Amy Goodenough to guide them through the vast expanses of Tyria, as we break down ArenaNet’s MMORPG Guild Wars 2 into these three bits:
1. Encouraging community - how the game nurtures a positive collaborative community and surprising design choices that have contributed to it
2. Dynamic events - questing in a living breathing world; linear vs emergent gameplay
3. Compartmentalising play styles - How GW2 seeks to present its broad PvP and PvE experiences in a way that allows for depth without overwhelming players
Find us on twitter at:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Some references:
Guild Wars 2 Design Manifesto - Mike O'Brien (article, Guild Wars website)
Guild Wars 2 Game Designer Discusses Challenges of Modernizing Living World Season 1 - Eric Law (article, GameRant)
Horizontal VS Vertical Design [MMOPINION] - Josh Strife Hayes (video essay)
The Four Core Concepts That Guild Wars 2 is Built Upon - Mike Fahey (article, Kotaku)
Why Guild Wars 2 Has the Best Fishing Mini-Game of All Time - The anatomy of Guild Wars 2 , The Escapist (video essay)