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Description

The only guests Tristan and Oliver are joined by this time are the unwanted ones in their head, as they focus Ninja Theory’s Hellblade: Senua's Sacrifice in on these three elusive bits:

The Furies - The iconic voices in your head and how audio replaces the traditional HUD in Hellblade;

Outmersive Game Design - Framing the player as an onlooker, and three Cs of the coinhabited avatar;

Lies & Deception - Unreliable narrators, the rot, and other fabrications of the mind;

Let us know what you think:

Leave us a review!

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Or email - 3bitdesign@gmail.com

Some references:

Rotten and Possessed - Control and Hellblade: Senua’s Sacrifice as Models of Outmersive Game Design (academic paper)

Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade - Joseph Fordham and Christopher Ball (academic article)

“Understanding” Narrative; Applying Poetics to Hellblade: Senua’s Sacrifice - Eoghain Meakin, Brian Vaughan, Charlie Cullen, Game Studies: International Journal of Computer Game Research (academic article)

Exploring the Mindset Behind Hellblade: Senua’s Sacrifice - De Daniel Kayser, Unreal Engine Blog (article)

Hellblade Development Diaries- Ninja Theory (video playlist)